It’s interesting
to note that I saw Nerve the day after the Nostalgia Critic
posted his video “Can a Movie be so Good it’s Bad?” If there
ever was such a film, it’s Nerve. This is a movie that’s
begging to be turned into entertaining trash, and yet it’s been
filled with talented actors and polished to a shine, then capped off
with a touching love story.
All of this material
would be great…in another movie. In this one, however, it’s just
boring. The premise of this movie is that a girl played by the
ever-talented Emma Roberts is utterly terrified of taking any risks.
After her best friend embarrasses her in front of her crush, she
decides In an effort to sign up for the titular online game where
“Watchers” pay “Players” increasing amounts of money for
escalating series of dares. While her goal is simply to do a single
dare to prove she isn’t a coward, over the course of the night the
game slowly turning her into more and more of an adrenaline junkie.
She finds herself
teamed up with a mysterious man played by Dave Franco at the
insistence of the Watchers. Despite this movie’s failure, it’s
actually convinced me that Dave is the more talented of the Franco
brothers. He sells every scene he’s in, managing to make himself
likable, without ever losing his air of mystery until the movie is
ready to tell us his backstory.
In a movie dealing
with a game played through the internet it goes without saying that
hackers will become involved. I’ll say that Hollywood has
definitely taken major strides towards understanding how computers
work. Some things still don’t make sense to me, but Bitcoin
doesn’t make sense to me either, so I’m not going to stand on my
high horse and claim that I know anything in this movie to be wrong.
The movie really
suffers in the area of pacing. Firstly, there’s definitely room
for sexual tension here, treating our protagonists like a serious
blossoming romance just slows the film down. Secondly, the dares
seem too episodic, ending far too cleanly. For one perfect example:
When our heroes are forced to flee a clothing store into the streets
of New York in their underwear to avoid shoplifting, the Watchers
made sure new clothing was waiting for them when they got out. This
means the dare doesn’t disadvantage them in any way going forward.
This is a movie that
should be mounting insanity, as we see our heroine worn down and
destroyed by the game, even as she grows addicted to it. Seeing her
at the end, with her hair still perfect, we’re not really given any
indication that she’s changed as a person. If anything, the
changes the film shows us are entirely positive, which hardly plays
into a movie that builds its entire premise around the cesspool that
is anonymous internet culture.
On the flip side,
the only character who poses loosely as an antagonist gets minimal
screen time, none of which is used to do anything especially
villainous. So at the end of the film, when we’re supposed to be
afraid of him, I found myself utterly indifferent because the movie
had done nothing to establish him as more than just another player.
If anything, he comes across as likable and savvy to the game.
As with the rest of
the film, the ending is far too neat, wrapping everything up in a
nice bow. Quite frankly, the idea that this story could end so
easily seems preposterous. It’s like Donald Trump’s promise to
“shut down parts of the internet.” The viral destruction of
people’s lives doesn’t end quickly or easily, and if you don’t
believe me just ask Zoe Quinn.
It’s hard to say I
don’t recommend this movie, just for the characters. Beyond that,
however, it doesn’t feel like the movie I was promised. Maybe I
should have been tipped off by the lack of an R-rating, but this
shouldn’t be a movie where people talk about their feelings and the
ethical use of technology. It should be a movie where these things
are seen through implication.
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