Showing posts with label Aron Tager. Show all posts
Showing posts with label Aron Tager. Show all posts

Friday, December 1, 2017

Are You Afrid of the Dark: The Tale of Laughing in the Dark


A real problem with going into these shows after so many years is that I’m effectively blind for what is and isn’t normal.  This means that I can only comment on what seems notable at the time, and if an element proves to be omnipresent in later episodes I may stop mentioning it.  On the other hand, if I suspect an element will be omnipresent and it isn’t, then I may only notice it when it’s gone.

I say this because both of these first two episodes do seem, more-or-less, like the kind of scary stories kids would tell each other.  They’re a bit stretched out, as I said in my previous review, as I can’t recall any campfire stories lasting longer than five minutes when I was a kid.  But they still have the basic elements of mundane life interrupted by the supernatural in a way more dictated by emotions than logic.

That may change in later episodes, but for these first two that’s exactly what we get, and it works to the show’s benefit.  Here, we get the first story of Betty Ann (Raine Pare-Coull), but the focus of the host segments is clearly on Kristen (Rachel Blanchard), who is revealed to be scared of clowns.

The host segments of this episode serve to give us some good characterization for The Midnight Society.  The group as a whole seem to see Kristen as “Miss Perfect,” and it’s obvious throughout the episode that she’s trying to balance her emotions as she’s compelled to run, determined to convince her friends that there’s no chink in her armor of courage, and trying to maintain an appearance of maturity over the two conflicting desires, both of which she realizes at some level are rather childish.  I was surprised that the ending made it clear that she hadn’t overcome her fears in thirty minutes, but I liked that point.  It was far more realistic, and her fake-out “oh, I’m over it now” was priceless when the façade was broken.

The rest of the group, however, seems to almost revel in Kristen’s discomfort, and are characterized by how overt they are with their antagonism.  Betty Ann seems to almost be trying to pass the buck, acting as if she came up with a clown story totally by coincidence, and it absolutely has nothing to do with Kristen.  Eric (Jacob Tierney), on the other hand, outright jumps her with a mask at the end, setting him up as the closest thing our framing stories have to an antagonist.  Most of the other members falls somewhere in-between these two extremes.

The child actors in this story aren’t nearly as bad as in the previous one.  Not great, but a step up.  The writing doesn’t hurt either, as the characters aren’t completely exaggerated to better fit their roles.  The main character, Josh (Christian Tessier), is motivated in the story to prove he’s braver than his friend Weegee (Daniel Finestone), or Weegee’s younger sister Kathy (Tamar Kozlov), but this motivation doesn’t come across as some obsession driving his life.  He just happens to be in a situation where his courage is in question, and he gets himself in a bind trying to prove it.

To talk about the actual plot: The three go to an amusement park called Playland.  Many years ago, a clown named Zeebo (Aron Tager returning for his only non-Vink episode) attempted to steal the park’s payroll, and ran into the Funhouse.  However, Zeebo carelessly threw away a cigar in the Funhouse, and inadvertently burned himself to death.  As a morbid joke, the current Funhouse was converted into a memorial to Zeebo, themed around the idea that if you pick the correct door you can proceed, but if you pick the wrong door a Zeebo dummy will jump out and scare you.

On their initial trip to the Park, the three are introduced to the Funhouse by a cigar smoking Carney (Tager in a duel role), but Josh backs out, and the other two seem uninterested.  Weegee and Kathy are interesting characters, because they’re primarily portrayed as simply two people who believe in ghosts.  To them entering the Funhouse would be like running across the street without checking for traffic: not so much brave as a stupid and unnecessary risk.  They’re not portrayed as overly fearful, or as new age nuts.  They’re just two people who happen to believe that ghosts are real, and best to be avoided.  Thus, they bring out antagonism from Josh.  After the conflict escalates, Weegee dares Josh to go back to the Funhouse, and Josh finds himself accepting the challenge.

The challenge, however, comes with a caveat: When Josh meets Zeebo, he will steal the clown’s nose to prove he went through, and in exchange Weegee will wear it to school for a week.  I’m a bit uncertain why the morality of stealing or vandalizing a Funhouse isn’t discussed here, let alone the problems that always comes with stealing from a ghost.  The episode seems to just assume that petty theft of small objects is something children are generally okay with.  To be fair, my memory of childhood more-or-less fits with that depiction, and the story needed to move forward.

The episode adds a nice touch by having Josh initially pick the correct door to get out of the Funhouse without encountering Zeebo, giving him an easy out.  It’s purely due to pride that Josh goes back and searches for the “wrong” door to find Zeebo.  There can be no excuse when he takes the nose it was an active choice to the last moment.

The actual scene in which the encounter happens is probably the point at which the acting is the weakest, and I think it highlights a problem that I intend to be on the lookout for as this show goes forward: the horror can only be greeted with an extended, audible scream.  Not a gasp, or a jump, or nervousness.  Our protagonist must exhaust his lungs on a long scream, which really kills the scene.  The fact that it happens twice in the episode certainly doesn’t help.  If they’d just allowed the actor to react more naturally to something creepy it would have worked much better.

As for Zeebo’s return, I was legitimately kind of surprised by the ambiguity.  While home alone Josh is haunted by the smell of cigars, strange noises, and a mysterious footprint in pudding.  Things become more overt when he gets scary phone calls, and his dinner is switched in the microwave with cigarette butts (this is when we get the second unnecessary scream).  The final straw before Josh breaks and goes to return the cigar is a balloon being slid under his bedroom door and then inflated to reveal a note reading “Give It Back.”

The ending is one point I love: Josh returns the nose, with a pack of cigars to apologize, and…leaves.  Rather than a final scare the Carney closes the episode with another pitch.  Zeebo is never defeated, Josh just determines that he’s facing something he can’t win against, and appeasement is the only option.  It’s not and ending we see very often, at least not without the monster being made sympathetic.  However, Zeebo is clearly not some cuddly monster who needs a hug.

The ending of the episode obviously leaves us with some room for interpretation.  The dual role Tager played obviously leaves us with the possibility that the Carney was responsible for everything, attempting to scare Josh, or even that the Carney was the ghost of Zeebo all along.  Commenting on the Carney, he’s a fun character, who basically says nothing that doesn’t sound like a pitch, leaving him ironically as an almost blank slate onto which evil can easily be projected.

However, this effect is somewhat neutralized by the fact that the Midnight Society has to talk about it.  It makes a degree of sense.  Kids might not have picked up on the idea so quickly, and obviously, horror buffs who just heard the story would want to talk about it.  It’s not a deal breaker for the episode, but it doesn’t help.  As an adult, having the ambiguity spelled out to be just kills the mood.


Overall, this episode is probably the stronger of the first two.  They’re both easily better than anything in Goosebumps.  They’re far from perfect, every show must make compromises, and shows for kids doubly so.  But they work for half-hour stories.

Friday, November 24, 2017

Are You Afraid of the Dark: The Tale of the Phantom Cab



I was a little worried going into Are You Afraid of the Dark.  I’d been disappointed by the first season of Goosebumps, and was afraid this show would prove equally disappointing.  I’d re-watched a few episodes sporadically in the last few years, however, and was hopeful.  Still, I wasn’t completely convinced that I hadn’t simply caught the better ones.

That said, I was quite happy with what I got in this first episode.  While there are still issues with the child actors, there’s plenty else to make up for it.  The story, unlike most Goosebumps episodes, was clearly written to be easy to tell in a 30-minute children’s show with a limited budget, with only the most basic special effects.  The music is awesome, and the story seems like something kids would tell scare each other, if dragged out a bit longer than the scary stories other kids told me as a child.

The premise, for anyone who wasn’t a 90s kid, is that a group of kids called “The Midnight Society” hold meetings out in the woods where they tell scary stories.  This first episode shows the initiation of a new member, Frank (Jason Alisharan), who must tell a story good enough to earn a unanimous vote, before he will be allowed to join.
Even in the frame story, this is one of those shows that pretends kids have some great freedom of movement.  Frank was brought to the middle of the woods blindfolded, because he can’t be allowed to know where they meet until he’s a member.  If they’re far enough out to be hidden, I seriously doubt any of these kids are old enough to get there without being driven by parents.

I don’t say this as a negative.  I know one of the major appeals of this show to lonely kids was the idea of a group of friends, who spend time together consistently, and who I had a secret place to meet.  You could probably explain away Frank’s situation by saying that his sponsor’s Mom drove them together, rolling her eyes at the blindfold the whole way, but that’s not the point.  This show is fantasies within a fantasy.

Appropriately for Frank’s initiation, he tells story about proving yourself.  The story we get is about two brothers named Buzz and Denny (Sean Ryan and Jason Tremblay) who go for a hike.  Buzz is hoping to use the trip as a chance to impress his older brother.  The two actors are both the weakest part of this episode, and I get the distinct feeling the people who did the casting decided to keep the kids who were able to avoid telegraphing every line for the ongoing frame-story, and stick whoever else they could find in as the one-off characters.

The two brother send up lost in the woods because Buzz was trusted with the compass, and repeatedly held it too close to his metal belt-buckle.  I’m not sure if a random piece of unmagnetized metal would affect a compass that easily, but it does seem like the kind of “lost in the woods” idea a kid excited to apply the knowledge he gained studying for his Science test to story-telling would come up with.

As it starts to get dark and cold the two meet a friendly man named Flynn (Brian Dooley).  The man gives evasive answers to every question they ask, refusing to directly say if he’s lost, why he’s in the woods, or if he’ll help them.  Instead he says only that he’ll take them to “someone who can help them” who he refers to as “the Good Doctor.”

The Doctor is Doctor Vink (Aron Tager), a recurring character featured in Frank’s later stories.  In this story, he lives in a small cottage in the middle of the woods, and upon their arrival Flynn mysteriously disappears, giving the brothers no choice but to approach the house, and the Doctor emerges to seduce them inside.

There’s a good reason Vink kept appearing in this show: he’s an awesome character.  He’s theoretically a scientist, but much of what he does seems outright magical.  Personally, I’m inclined to put him into the category of an alchemist, mixed with a good portion of a classic trickster.  He’s an old man, but constantly full of energy and spirit.  I feel almost like I should justify not calling him a pedophile, when he lures kids into a cabin and offers them tea while getting up close and personal, but I almost feel like Vink is too insane for such desires to even register for him.  He seems far more interested in gaining “specimens” for his experiments.

Also, he doesn’t like being called a “nutbag.”

Being on cable had the added advantage of letting the show get away with far more than Goosebumps ever could, and Vink happily shows the kids the brain of a boar (which is obviously just raw chicken, but let’s pretend), and a human hand preserved in formaldehyde.   Denny, as the practical brother, is absolutely repelled by the Doctor, while Buzz seems to be at least somewhat fascinated.

Vink, seemingly disinterested in their problems, starts a game of riddles with Buzz in exchange for access to his phone (which he’s prepared to disable with a pair of hedge clippers).  The riddles are old, but this was the 90s, before a quick Google search would have given the writers all the brain-busters they could ever want.

The riddle that stumps Buzz is “What is it that has no weight, can be seen by the naked eye, and if you put it in a barrel it will make the barrel lighter?”  (I’m sure all the kids at home who got it were proud when we cut back to the Midnight Society debating if the riddle was solvable.)  Losing the game, the two must leave.  However, the Doctor helpfully informs them that a cab drives through the woods every night, and will be by shortly.  The brothers are incredulous, but decide to wait anyway, having no other options.

Naturally, the cab shows up, old and worn and driven by Flynn.   At this point the episode goes from simply being creepy to being downright terrifying, as we go into the territory of urban horror stories.  Once inside the cab the boys find that Flynn is no longer as evasive as he had been.  Forty years ago, Vink offered Flynn a big tip if he could solve a riddle, and Flynn failed.  After losing, Flynn died in a crash (not stated, but implied to be caused by Vink), and is not forced to relive the crash over and over again with those who can’t answer Vink’s riddles.  Before the crash, Flynn gives them one more chance to answer the riddle.

I’m not quite sure how to interpret Flynn.  Despite telling them that he wants them to succeed and break his curse, he remains chipper throughout, even talking about the car exploding like it’s a fascinating event they need to see.  Perhaps as a ghost he maintains the happy demeanor of a cab driver providing a service, perhaps Vink forces him to act in such a manner, or maybe he’s just jaded after forty years and trying to stay positive.

Naturally, Buzz figures it out in the nick of time, the cab disappears, and the two are picked up by a park ranger (Tedd Dillon).  We’re told in voice-over that all that could be found of the cabin was a stone foundation, planting that hint that some time travel was involved.  Frank is voted in, and the credits roll.

This episode gives you pretty much exactly what you’d want: a ghost story about kids, tailor made for its format, and with a memorable villain.  Honestly, going through this show, I can only hope this quality is maintained.