This is the closest to the wire I've
come when writing a Wednesday Review.
As I write this, it's Monday morning (as I edit it it's Tuesday),
and my breakfast is cooking (ditto). The reason I've waited so late
(for me, anyway) is that I'm utterly intimidated by this subject
matter. Trick 'R Treat
is my favorite movie of all time, so the idea of reviewing any
continuation of it is frightening, because I have a simultaneous
desire to both love and despise the work.
I'd
like to begin by saying that Days of the Dead
is definitely not Trick 'R Treat 2.
The comic deals with four, mostly unconnected stories, set centuries
apart. I get the impression that Dougherty knew some of his stories
would be too expensive to adapt with any budget likely to be given to
a Trick 'R Treat
movie, so he gave us the major events in Sam's existence in comic
book form. I expect the actual movies will continue to consists of
nights that, from Sam's perspective at least, are relatively
uneventful.
The premise of the
comic is that a little girl is frightened by Halloween, and her
grandfather tells her four stories in an effort to make her more
comfortable going trick-or-treating. During the stories the two sit
on their front porch, with the grandfather carving a pumpkin,
creating an obvious visual reference to Charlie and Principal Wilkins
from the original film.
As
with Trick 'R Treat
Sam's role is not prominent in all the stories. Here, he's an active
participant in only the first two, reversing the structure of the
original film, where Sam's story was told last. These two stories
give us a much greater incite into Sam's origin, nature, and true
power. The movie showed us what happens when Sam get's annoyed, here
we find out what happens when he gets mad.
The reason for this
flip in the structure seems to be two-fold: Firstly, the stories are
told chronologically. More importantly, the comic has an in-universe
narrator, telling the stories in ascending order of personal
importance. The final story is the only one that happened within his
lifetime, and thus the most significant to him.
The art is
very...ok. Each section is done by a different artist, in a
different style. However, I'm not sure if this was an artistic
choice, or merely one of convenience. The first and third stories
(“Seed” and “Echoes”) go for more stylized art, while the
second and last (“Corn Maiden” and “Monster Mash”) are drawn
more realistically. I can't find any pattern there, and I somewhat
suspect they had four different artists due to time constraints.
“Corn Maiden” in particular is a baffling choice, being set in a
time and a culture far more removed from the narrator than “Echoes,”
I would have expected it to have the more abstract style.
As for my opinions
on the quality of the stories, I'd say they vary quite significantly.
They're not bad. Dougherty doesn't really write “bad,” but this
doesn't match the perfection of his Magnum Opus. I'd say “Seed”
and “Monster Mash” are easily the best of the bunch, with “Corn
Maiden” coming in third. The first and last stories alone,
however, are easily worth the price of the comic.
I
sincerely hope that Trick 'R Treat 2
is on it's way. It's unlikely to live up the original's glory, but
Sam is still desperately in need of another run. Until then,
however, this nice little comic book should tide us over.
No comments:
Post a Comment